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Darwiinremote procontroller
Darwiinremote procontroller









darwiinremote procontroller
  1. #Darwiinremote procontroller software#
  2. #Darwiinremote procontroller Pc#
  3. #Darwiinremote procontroller license#
  4. #Darwiinremote procontroller mac#

And although a lot of us do not like to admit it. As Nintendo has shown with the Wii, you don't need to have cutting edge graphics or processing speed, you need an innovative idea. If Apple enters gaming it most likely won't be to compete head on with the 360 or PS3, at least to start.

darwiinremote procontroller

If they can tie their gaming platform to the iPod it will definitely get their foot in the door. How many games do you see out there that are developed solely by the hardware manufacturer?Īpple has a brand, a very popular one right now.

darwiinremote procontroller

The game developers receive those profits and the hardware developers get a large cut. Last I checked, Sony and Microsoft were making hardware, too. (unlike everyone else who IS actually in the gaming market)." "As the article mentions, Apple makes it's money from hardware Both have an attitude very well suited to the console gaming market.

#Darwiinremote procontroller Pc#

They have about as much chance as Nintendo does in the PC gaming market. So, you're right, Apple doesn't have a snowballs chance in hell in the Computer Gaming market. Also, Apple's plug-n-play, and hard-nosed infostructure is much better suited for the console market than the Computer Gaming market, which are very different. They don't do games because the Macintosh lost the gaming war LONG AGO, and it would be futile for them to put a lot of money into trying to win back that market. Simply because Apple, itself, doesn't "do games", per-say, has very little relivance.

#Darwiinremote procontroller software#

In the computer world, hardware is sold at a huge profit, and software is used to promote the hardware (iTMS and the iPod being a good example). In the gaming industry, hardware is sold at a loss or at only a small profit (even Nintendo wouldn't stay in the game if they ONLY had their hardware profits to live off of). The only real difference is how they ACTUALLY get their money. It's all about infostructure, and both Nintendo and Apple have very similar philosophies when it comes to their developer frameworks. People wouldn't buy Macs if Apple stopped making OSX and stopped pushing developers to be more consistant, interface friendly, and created a framework for them to create better software. People wouldn't buy a Nintendo, anymore, if Nintendo stopped selling great games, and stop trying to create an inspired atmosphere for developers to do the same. OSX is to Apple what Zelda and Mario are to Nintendo. People buy Macs because they love OSX, and its integration with the hardware.

#Darwiinremote procontroller mac#

Noone would buy a Mac if it simply had Windows installed on it. The difference might be that you could also take those games to your regular Macintosh and play them there, too (I wish Microsoft had done that, and made it so Xbox games could run on your PC). There's no reason why Apple couldn't do the same thing- release a specialized Mac that runs a specialized version of OSX, aimed at gaming. It plays games which are not very different from Windows games (from what I've been lead to believe). What's the Xbox, really? A computer running a modified version of Windows. It wouldn't be so far different from what Microsoft has done.

#Darwiinremote procontroller license#

Then they could release a decent bluetooth gaming controller (or maybe license the technology from Nintendo for the Wii-mote?) Finally, they could release a specialized iTV to run connect to this controller and play these games. Meanwhile, they should be trying to get game developers to port more of their games to OSX, with simultaneous launches with the other platforms.

darwiinremote procontroller

The first thing would be establish the iTV with these casual games. Really, Apple is in a good position to do this gradually. It would be a minor selling-point but be a sort of foot-in-the-door. By "casual", I mean exactly the sort of games they're putting on the iPod right now: Tetris, Bejeweled, Pac-Man, etc. On the other hand, they could put "casual" games on the iTV from the start.











Darwiinremote procontroller